These AutoDesk Maya multiple-choice questions and their answers will help you strengthen your grip on the subject of AutoDesk Maya. You can prepare for an upcoming exam or job interview with these AutoDesk Maya MCQs.
So scroll down and start answering.
A. Material Editor
B. Shader Editor
C. Hypershade
D. Material Component Editor
E. Vipershade
A. 8
B. 6
C. 10
D. 4
E. 12
A. scene folder
B. all of the above
C. file export
D. image folder
E. file save as
A. time code
B. unlimited
C. 48frames
D. timeline length
E. 24frames
A. Deformer set editing
B. Particle objects
C. Character editing
D. Light linking
A. It opens the render settings menu
B. It changes the maya main menu to rendering group of menus
C. It shows the help menu of maya
D. It changes the maya main menu to polygon group of menus.
A. There is no shortcut
B. Shift + <
C. Cmd + ^
D. Shift + >
A. C
B. S
C. V
D. X
A. A cube with more than four edges
B. A Polygon with more than two vertices
C. A Polygon with more than three edges
D. A Polygon with more than four edges
A. Channel Box
B. Tool Setting
C. Tool Help
D. Attribute Editor
A. Normal Maps
B. Phong E
C. Blinn
D. Bump Maps
A. Voxel direction map
B. Value depth map
C. Vector displacement map
D. Vertex data map
A. Check "ignore version" preference
B. Its not possible to open a newer version file in older version.
A. Face
B. UV
C. Material
D. NURBS
A. Maya Vector
B. Maya Software
C. Maya Hardware
D. Mental Ray
E. Maya Hardware 2.0
A. Translucence
B. Specular Color
C. Eccentricity
D. Color
E. Cosine Power
A. Diffuse
B. Specular
C. Bump Mapping
D. Translucence
A. 20
B. 4
C. Unlimited
D. 100
A. R
B. T
C. N
D. G
E. M
A. Reverse the edges
B. Reverse the normals
C. Delete all work and start over
D. Smooth the object
A. Lighting/Shading
B. Assets
C. Render
D. File
A. Perspective
B. Front
C. Top
D. Back
E. Side
A. With the help of the wrap deformer
B. Edit mesh > project curve on mesh > options
C. Edit mesh > extrude > options
A. False
B. True
A. Rendering
B. History
C. Show All
D. Hypershade
E. Outliner
A. Panel Editor
B. Component Editor
C. Plug-in Manager
D. Node Editor
E. Hypergraph
A. Introverted Kinetics
B. Introverted Kronor
C. Inverse Kronor
D. Inverse Kinematics
A. Sing a song
B. Sud-divide the object
C. Lay out the UVs
D. Nothing
A. Picture
B. Face
C. Mesh
A. Connection Editor
B. Attribute Spread Sheet
C. Hypergraph
D. Graph Editor
A. W, E, R
B. G, Shift+Alt, Right Mouse Button
C. G, R, T
D. T, R, S
A. "V"
B. ctrl/cmd
C. spacebar
D. shift
A. Slide Edge Tool
B. Insert Edge Loop Tool
C. Offset Edge Loop Tool
D. Merge Edge Tool
E. Bridge
A. Translucence
B. Bump Mapping
C. Raytrace
D. Incandescence
A. Hit the delete key
B. Nothing can be done
C. Delete Edge/Vertex
D. Hide them
A. Further Kinetics
B. Forward Kronor
C. Forward Kinematics
D. Further Kronor
A. .am .mya
B. .ma .mb
C. .atu .mb
D. .ba .ama
A. Connects two selected faces
B. Pushes out or in selected component
C. Finishes the project for you
D. Nothing
A. Line
B. Face
C. Mesh
D. Edge
E. Curve
A. 4
B. 6
C. 5
D. 7
A. MEL or Python
B. JavaScript
C. C#
D. Boo Script
A. Maya Extreme Logo
B. Maya Embedded Language
C. Maya Error Language
D. Maya Error Loop
A. Perspective View (Camera), View from Render Camera, Top View, Side View
B. Perspective View (Camera), Top View, Front View, Side View
C. Perspective View (Camera), Hardware texture, Side View, Render View
D. Perspective View (Camera), View from Light Shape, Render View, Hypershade
E. Perspective View (Camera), Curve Editor, Hypershade, Outliner
A. Ctrl + F
B. Alt + F
C. TAB
D. Shift + F
E. F
A. In the Maya preferences
B. Right click in the pivot it self
C. Double click the move tool
D. The ‘+’ or ‘-’ key
A. Python
B. Ruby
C. Mel
A. In the render setting
B. In the edit menu of the hypershade
C. In the outliner
A. 5
B. 4
C. 6
D. 3
A. Face
B. UV
C. Vertex
D. Edge
A. Automatic Mapping
B. Planar Mapping
C. Spherical Mapping
D. Cylindrical Mapping
E. Volume Mapping