These Adobe Director multiple-choice questions and their answers will help you strengthen your grip on the subject of Adobe Director. You can prepare for an upcoming exam or job interview with these 70+ Adobe Director MCQs.
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A. Mask
B. Matte
C. Lighten
D. All of the above
A. Vector Shapes
B. Bitmaps
C. Both a and b
D. None of the above
A. Cameras
B. Lights
C. Groups
D. All of the above
A. They are only available for Model Resources that have a type of #fromfile
B. They are not available for Primitives created with Lingo
C. Both a and b
D. None of the above
A. Select Control > Push button and drag it on the Stage
B. Open the Tool palette by selecting Window > Tool Palette. Select the Push button and drag on the Stage
C. Both a and b
D. None of the above
A. A Registration Point is a marker that appears on a Sprite when you select it
B. The default Registration Point is the center of the Cast Member
C. A Registration Point appears on the unselected Sprites
D. You can edit a Bitmap's Registration Point in the Paint window
A. DataChooser component
B. List component
C. NumericStepper component
D. TextInput component
A. QuickTime
B. RealMedia
C. Both a and b
D. None of the above
A. Because RealMedia does not provide the best performance
B. Because RealMedia is always Non-Direct-to-Stage
C. Because Real Media does not support digital files
D. All of the above
A. Toggle Redraw
B. Generic Do
C. Reset Camera
D. All of the above
A. Select Modify > Filter Bitmap
B. Select Xtras > Filter Bitmap
C. Select Edit > Filter Bitmap
D. All of the above
A. Triggers
B. Independent behaviors
C. Public behaviors
D. Local behaviors
A. Top
B. Bottom
C. Left
D. Right
A. The Property inspector
B. Script in Lingo or JavaScript syntax
C. Sprite labels in the Score
D. All of the above
A. Orbit Camera
B. Drag Camera
C. Fly Through
D. Create Sphere
A. Select Insert > Media Element > Transition
B. Select Control > Add Transition
C. Select Modify > Frame > Transition
D. All of the above
A. It is used to create dramatic animated effects with the Bitmap filters
B. It is used to create a custom tile with the Bitmap filters
C. It lets you determine the direction of the gradient
D. It uses all the colors between the foreground and the background and blends them with a dithered pattern
A. True
B. False
A. Background Transparent
B. Lightest
C. Add Pin
D. All of the above
A. MoveFront()
B. MoveToFront()
C. FrontMove()
D. Move()
A. When the movie you want to play does not have instructions about where to return
B. When you want to play several movies sequentially from a single script
C. When you want to jump to one loop from several different locations
D. All of the above
A. Point()
B. PlayFile()
C. PlayNext() (3D)
D. All of the above
A. True
B. False
A. True
B. False
A. FlashRect
B. FrameRate
C. Both a and b
D. None of the above
A. True
B. False
A. Sphere properties
B. Box properties
C. Plane properties
D. All of the above
A. A 3D Vector describes both direction and location in a 3D space
B. Vectors can be node-relative only not world-relative
C. Vector Math operations perform calculations using each of the x, y, and z values
D. All of the above
A. #auto
B. #openGL
C. #directX7_0
D. #software
A. On EvalScript
B. On hyperlinkClicked
C. On hyperlinkSelected
D. On hyperlink
A. Media Type
B. Usage in Score
C. Empty at Beginning
D. Size
A. Level of Detail
B. Subdivision Surfaces
C. Toon
D. All of the above
A. PCon_name
B. POtherCon_name
C. PLocalCon
D. All of the aboveÂ
A. Double-click a Cast Member in the Cast Window
B. Double-click a Sprite that contains the Cast Member in the Score or on the Stage
C. Both a and b
D. None of the aboveÂ
A. True
B. FalseÂ
A. DCR
B. HTML
C. Both a and b
D. None of the aboveÂ
A. True
B. FalseÂ
A. Only selected shapes will be closed
B. All five shapes will be closed
C. An error message will appear on the screen
D. Nothing will happen
A. MouseV
B. MouseH
C. Both a and b
D. None of the aboveÂ
A. Model Resources are pieces of 3D geometry
B. Model Resources are visible only when they are used by a Model
C. Multiple models can share the same model resource
D. Model resources are not reusableÂ
A. True
B. FalseÂ
A. General Property
B. Titlebar property
C. Appearance property
D. None of the above
A. Local Actions
B. Public Actions
C. Independent Actions
D. All of the aboveÂ
A. Score and Cast window
B. Score and Stage window
C. Cast and Stage window
D. All of the aboveÂ
A. To compress the movies for faster downloading from the Internet
B. To prevent users from opening movies and cast files
C. To remove redundant and fragmented data in a movie and cast files
D. All of the above
A. True
B. FalseÂ
A. Sphere properties
B. Box properties
C. Plane properties
D. All of the aboveÂ
A. A Library is a special type of Unlinked External Cast
B. A Library is useful for storing any type of commonly used Cast Members, especially Behaviors
C. A Library can be linked to a movie
D. All of the aboveÂ
A. Standard mode
B. Trace mode
C. Both a and b
D. None of the aboveÂ
A. Stage
B. Score
C. Cast
D. Control panel Â