These Rhinoceros 3D multiple-choice questions and their answers will help you strengthen your grip on the subject of Rhinoceros 3D. You can prepare for an upcoming exam or job interview with these 70+ Rhinoceros 3D MCQs.
So scroll down and start answering.
A. .stl
B. .3dm
C. .obj
D. .zpr.
A. 25
B. 10
C. 2
D. 3
E. Unlimited
A. It shows all edges and highlights naked edges of selected objects
B. It shows the edges of objects otherwise not visible because of the "Hide" command
C. It highlights only the edges that have coincidental curves on them
D. It highlights only edges that do not have coincidental curves on them
A. Perpendicular to curve
B. Polysurface
C. Point
D. It may be set to all of these.
E. Surface
A. It toggles a lock-on to the default grid of the Rhino document model
B. It toggles a lock-on to the curves and edges of an object
C. It toggles a lock-on of the edges of one object and another
D. It toggles a lock-on of the bounds of one object and another
A. Copy
B. Rotate
C. Scale
D. Orient
E. Move
A. It allows a user to redefine an object's degree and point count
B. It automatically rebuilds the entire model as a copy over itself
C. It rebuilds a mesh into a NURBS surface
D. It rebuilds a NURBS surface into a mesh
A. An edge that is not completely joined to another edge
B. An edge that coincident with a line identical to it
C. An edge whose plane does not meet the edge of a plane that is 90 degrees to it
D. An edge that is the result of a trim at some point in the creation of the model
A. array
B. copy and move
C. offsetmultiple
D. multiply
E. offset
A. The surface toolbar
B. The mesh toolbar
C. NURBS objects can never be turned into meshes
D. The transform toolbar
E. The tools toolbar
A. Center, Radius
B. 2 Points
C. Fit Points
D. All of them
E. Around Curve
A. The square
B. The sun
C. The lock
D. The lightbulb
E. The circle
A. X-ray
B. Shaded
C. Wireframe
D. Lines
E. Rendered
A. Ungroup
B. Group
C. Combine
D. Join
A. Information
B. Qualities
C. Properties
D. Traits
A. Octopus
B. Centipede
C. Kangaroo
D. Flamingo
A. Expansions
B. Plug-ins
C. Chunks
D. Snap-ins
E. Add-ons
A. Curves, Surfaces, Polysurfaces and Meshes.
B. Lines and Surfaces
C. Lines, Surfaces and Volumes
D. Curves and Objects
A. unite
B. polyjoin
C. union
D. join
A. Create Solid
B. Align
C. Difference
D. Plane Vertical
A. The user inputs the normal to the desired plane.
B. The y,z plane
C. The x,z plane
D. The x,y plane
A. Spiral
B. Polyline
C. Arc
D. All of these
E. Line
A. Rotate3D
B. Flatten
C. Make2D
D. CreatePlan
A. Shaded
B. Wireframe
C. Ghosted
D. Render
A. 2Point
B. Tangent
C. Perpendicular
D. 3Point
A. F10
B. Loft
C. Contour
D. Rebuild
E. Chamfer Surface
A. Any kind of Line
B. Any curved line
C. Any kind or part of a circle, elipse or hyperbola
D. Any kind or part of a circle
A. Turns of Object Snapping
B. Reveals the controls points of a specified object
C. Reveals the control points of all objects in model space
D. Reveals all hidden points
A. Any surface can be converted into the other, but only once
B. Surface types are totally interchangable.
C. NURBS surfaces can be converted to Meshes, but not back into NURBS.
D. Meshes can be converted to NURBS surfaces, but not back into Meshes.
A. Right
B. Front
C. Perspective
D. Top
A. "Sweep1" uses one rail and one cross sectional curve and "Sweep 2" uses two
B. "Sweep2" uses two rails and "Sweep1" uses one
C. "Sweep1" uses one cross sectional curve and "Sweep 2" uses two
D. "Sweep1" uses only single degree curves and "Sweep2" uses only second degree curves
A. Cone
B. Elipsoid
C. Paraboloid
D. Hyperboloid
A. It projects any line drawn to the plane of the projection viewport
B. It projects any line drawn onto all surfaces and polysruface parallel to it
C. It projects any line drawn onto all surfaces and polysruface perpendicular to it
D. It projects any line drawn onto the last constructed object
A. union
B. joinsolid
C. join
D. lock
E. unite
A. Right
B. Perspective
C. Top
D. Front
A. Connects two curves by extending or triming them to intersect or to join with the beveled line.
B. Connects several curves trimming them to intersect or to join.
C. Connect two, arcs, or curves creating curve that blends two curves maintaining continuity with the input curves.
D. Extends and trims curves to meet at their endpoints.
E. Connects two lines, arcs, or curves extending or trimming them to intersect or to join with a circular arc.
A. The "Osnap" command also includes the "Snap" command's locks
B. The "Snap" command locks to an Objects overall form and "Osnap" locks to grids created by the (U), (V) grid of the objects
C. The "Snap" command locks to the grid of the document and "Osnap" locks to objects in the model
D. The "Snap" command also includes the "Osnap" command's locks
A. Ctrl and the Right Mouse Button
B. Shift and the Right Mouse Button
C. Caps Lock and the Right Mouse Button
D. Alt and the Right Mouse Button
A. Move curve into shape
B. Move point on surface into change the shape
C. Move polysurface to change the shape
D. Move point
E. Move point into change curve
A. It is a plugin for reducing processing for real time modelling
B. It is a parametric visual programming language
C. It is a parametric rendering plugin
D. It is a plugin that helps add material and physical properties to a model
A. Group always retains the different layers of the objects selected.
B. Join is irreversible, Group can be undone
C. Group is irreversible, Join can be undone
D. Group can only unite objects that are of the same time, Join can unite everything
A. left click + shift
B. right click + shift
C. shift
D. p
E. right click + p
A. Save as geometry only
B. Export
C. Save small
D. Incremental save
A. Tangent to the circle whose radius is defined by the user
B. Always 90 degrees
C. 45 and 90 degrees
D. Always perpendicular to the circle whose radius is defined by the user
A. The "Boolean Union" is for surfaces and closed polysurfaces and the "Join" command is for only curves and surfaces
B. The "BooleanUnion" command is for uniting closed polysurfaces and "Join" is for curves, surfaces and polysurfaces
C. The "Boolean Union" is for surfaces and closed polysurfaces and the "Join" command is for only curves
D. The "Boolean Union" is for surfaces and closed polysurfaces and the "Join" command is for curves, surfaces and polysurfaces
A. It breaks every polyline or polysurface in the model into individual curves and surfaces
B. It breaks a line and the edges of a selected surface into points
C. It breaks up Group'ed objects
D. It breaks apart a selected polyline or polysurface into individual curves and surfaces
A. 3points
B. loft
C. extrudecrv
D. sweep2
E. patch
A. It create a curve be defining points that the curve will pass through
B. It creates a curve that is identical to the edge of a surface
C. It creates a curve from a series of other existing lines
D. It creates a NURBS Curve from control points
A. 30, 45 and 90 degrees
B. Any degree the user chooses
C. 90 degrees
D. 45 and 90 degrees
A. ZS
B. ZSA
C. ZE
D. ZEA