Global Classroom MCQs

Global Classroom MCQs

Our team has conducted extensive research to compile a set of Global Classroom MCQs. We encourage you to test your Global Classroom knowledge by answering these 20 multiple-choice questions provided below.
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1: Used in this context, gaming refers to playing computer and video games are known as gaming

A.   True

B.   False

2: The attitudes, knowledge, and skills to live and work successfully in our interconnected world by Tichnor-Wagner, ______. Also involves the development of affective skills such as empathy and respect for others in order to be engaged and effective citizens of the world is known as Global competence.

A.   2016

B.   2017

C.   2018

D.   2019

3: The decrease of global connectivity, integration, and dependence in economic, cultural, social, and technological spheres is known as Globalization

A.   True

B.   False

4: An economic system in which the use and exchange of knowledge plays a dominant role. In this kind of economy, knowledge is both an economic asset and a key product is known as ________

A.   Knowledge economy

B.   Makerspace

C.   Metacognition

D.   None of these

5: ______ is a place where students can gather to create, invent, tinker, explore, and discover using a variety of tools and materials.

A.   Knowledge economy

B.   Makerspace

C.   Metacognition

D.   None of these

6: The understanding of your own thinking and learning processes is known as ?

A.   Knowledge economy

B.   Makerspace

C.   Metacognition

D.   None of these

7: Online learning is the use of the external to provide programs of study or general courses that offer instructional materials and interactions between students and students.

A.   True

B.   False

8: These games target the acquisition of knowledge as its own end and foster habits of mind and understanding that are generally useful or used within an academic context are known as digital learning games.

A.   True

B.   False

9: The use of technologies that construct physical objects from four dimensional digital content is known as 3D printing

A.   True

B.   False

10: _______is an institution that exists in cyberspace, teaching all of its classes online.

A.   Virtual school

B.   Charter schools

C.   Magnet schools

D.   Public schools

11: The ______ is how businesses operate through the collaboration and shared problem-solving of people across the globe to transform information into creative innovations.

A.   Globalization of technology

B.   Online learning

C.   Global market

D.   Knowledge economy

12: To understand the global community, students need to know global competence in attitudes, knowledge, and ______.

A.   Skills to live and work successfully in our interconnected world

B.   Entrance into the technological world

C.   Problem-based solutions of the Internet

D.   Creativity in innovative problem-solving skills

13: When a student has learned how to learn, they are said to have ______ skills.

A.   Cognition

B.   Metacognition

C.   Problem-based

D.   Sensory

14: It is suggested that ______ can enhance classroom learning by having a positive effect on a learning outcomes that include engagement, motivation, content mastery, and sustained interest in the subject matter.

A.   Video games

B.   Social media use

C.   Smart boards

D.   Simulations

15: A virtual school that has students virtually present through the Internet at the same time is an example of what type of distance learning?

A.   Video conferencing

B.   Distance education

C.   Asynchronous

D.   Synchronous

16: ______ is building on student interests, which can result in increased student motivation, time on task, and, ultimately, better learning outcomes.

A.   Broadening access

B.   Individualized instruction

C.   Personalized learning

D.   Reducing facility costs

17: A(n) ______ is where students can gather to create, invent, tinker, explore, and discover using a variety of tools and materials.

A.   Marketplace

B.   Virtual classroom

C.   Video conference room

D.   Asynchronous environment

18: Students should be able to know more about the world and have an understanding of the world economy by being able to identify the nations in the developed and developing world.

A.   True

B.   False

19: With the increase of digital and Internet-based communication, developing people skills is less important in today’s classrooms.

A.   True

B.   False

A.   True

B.   False