Decision Making, Creativity and Innovation MCQs

Decision Making, Creativity and Innovation MCQs

Answer these 50+ Decision Making, Creativity and Innovation MCQs and assess your grip on the subject of Decision Making, Creativity and Innovation.
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1: An Anchoring process whereby people base their decisions on the first piece of information they are given with taking other improbabilities into account.

A.   True

B.   False

2: _____ is a rule of thumb for making judgments on examples and events that immediately spring to mind.

A.   Availability heuristic

B.   Bounded rationality

C.   Complete rationality

D.   Creative potential

3: The idea that we are restricted by a variety of constraints when making Decisions are known as ____.

A.   Availability heuristic

B.   Bounded rationality

C.   Complete rationality

D.   Creative potential

4: _____ is the inclination to overemphasize information held by the majority of group members while failing to consider other perspectives held by the minority.

A.   Complete rationality

B.   Common-information bias

C.   Confirmation bias

D.   Creative potential

5: Complete rationality is the assumption that we take in to account every double criterion or possible alternative to make a decision.

A.   True

B.   False

6: Confirmation bias is the tendency to seek out information that fuels our _____views and to discount information that conflicts with our worldview

A.   Preexisting

B.   Subsequent

C.   Future

D.   None of these

7: The skills and capacity to generate ideas is known as Creative potential .

A.   True

B.   False

8: The generation of meaningful ideas by individuals or teams is known as ___.

A.   Creative potential

B.   Creativity

C.   Decision making

D.   None of these

9: ______is the action or process of identifying a strategy to resolve problems.

A.   Decision making

B.   Ease-of-recall bias

C.   Escalation of commitment

D.   Exploitative innovation

10: ______is the propensity to over-rely on information recollected from memory when making a decision.

A.   Decision making

B.   Ease-of-recall bias

C.   Escalation of commitment

D.   Exploitative innovation

11: Escalation of commitment The decreased commitment to a decision despite positive information.

A.   True

B.   False

12: The enhancement and reuse of existing products and processes is known as ?

A.   Exploitative innovation

B.   Exploratory innovation

C.   Framing error

D.   None of these

13: Exploratory innovation consists of ?

A.   Risk taking

B.   Radical thinking

C.   Experimentation

D.   All of these

14: ____ is the tendency to highlight certain aspects of a situation depending on whether they are positive or negative to solve a problem while ignoring other aspects.

A.   Exploitative innovation

B.   Exploratory innovation

C.   Framing error

D.   None of these

15: ______ is the Shortcuts or “rules of thumb” that allow us to make judgments and decisions quickly and efficiently.

A.   Heuristics

B.   Hindsight bias

C.   Innovation

D.   None of these

16: The Hindsight bias tendency to overestimate the ability to predict an in come of an event.

A.   True

B.   False

17: The creation and development of a new product or service is known as ?

A.   Innovation

B.   Intuition

C.   Lack of participation error

D.   None of these

18: Intuition is a conscious process of making decisions based on imagination and possibilities

A.   True

B.   False

19: Lack of participation error is the inclination to exclude certain people from the ________ process.

A.   Decision-making

B.   Indecision

C.   Reconsideration of a decision

D.   None of these

20: New or nonroutine problems for which there are proven answers known as Nonprogrammed decisions?

A.   True

B.   False

21: ______ is the introduction or modification of work assignments, authority relationships, and communication and reward systems within an organization .

A.   Organization structural innovation

B.   Organizational cultural lag

C.   People innovation

D.   None of these

22: ____ is the deficit in organizations that fail to keep up with new emerging innovations.

A.   Organization structural innovation

B.   Organizational cultural lag

C.   People innovation

D.   None of these

23: ___ is the Changes in the beliefs and behaviors of individuals working in an organization

A.   People innovation

B.   Practiced creativity

C.   Process innovation

D.   Process innovation

24: _______ is the ability to seize opportunities to apply creative skills in the workplace

A.   People innovation

B.   Practiced creativity

C.   Process innovation

D.   Process innovation

25: _____ is the introduction of new or improved operational and work methods.

A.   People innovation

B.   Practiced creativity

C.   Process innovation

26: The development of new or improved goods or services that are sold to meet customer needs is known as ?

A.   People innovation

B.   Practiced creativity

C.   Process innovation

27: The ability to abandon a solution that is working in favor of a old one is known Productive forgetting.

A.   True

B.   False

28: Automatic responses to routine and disappearing situations

A.   True

B.   False

29: The inclination to believe other people think, feel, and act the old way we do is known as projection job

A.   True

B.   False

30: ____ is the tendency for people to believe they can predict the outcome of chance events based on false information or superstition.

A.   Randomness error

B.   Representativeness heuristic

C.   Satisficing decisions

D.   Sunk cost bias

31: ____ is a shortcut that bases a decision on our existing mental prototype and similar stereotypes.

A.   Randomness error

B.   Representativeness heuristic

C.   Satisficing decisions

D.   Sunk cost bias

32: Solutions that aim for acceptable results rather than for the best or optimal ones are known as ________.

A.   Randomness error

B.   Representativeness heuristic

C.   Satisficing decisions

D.   Sunk cost bias

33: The decision to continue an investment based on past investments of_____.

A.   Time

B.   Effort

C.   Money

D.   All of these

34: A model proposing that individual creativity relies on ________.

A.   Domain-relevant skills and expertise

B.   Creativity-relevant processes

C.   Intrinsic task motivation

D.   All of these

35: Which of the following describes programmed decisions?

A.   Automatic responses to routine and recurring situations

B.   Relative to situations that anticipate occurring in the future

C.   Decisions made for problems for which answers cannot be found in the company handbook

D.   Generally do not follow company policies and guidelines but have been put in place to deal with specific issues

36: Which of the following describes nonprogrammed decisions?

A.   Responses to new problems for which there are proven solutions

B.   Relevant for problems that are complex in nature with few past occurrences for employees to draw on

C.   Responses to problems for which answers can be found in the company handbook or policy guidelines

D.   Generally made by following company policies and guidelines that have been put in place to deal with specific issues

37: Which of the following is Step 4 of the five-step model of decision making?

A.   Generate alternatives

B.   Rate alternatives

C.   Define the problem

D.   Identify and weight criteria

38: Which of the following is included in the fifth step of the five-step model of decision making?

A.   Research

B.   Analyze

C.   Rate

D.   Evaluate

39: Which of the following describes bounded rationality?

A.   The idea that we are restricted by a variety of constraints when making decisions

B.   The assumption that we take into account every single criterion or possible alternative to make a decision

C.   Solutions that aim for acceptable results, rather than for the best or optimal ones

D.   The unconscious process of making decisions based on imagination and possibilities

40: Which of the following explains why intuition may lead to effective decision making?

A.   Intuitive decisions are shortcuts or “rules of thumb” that allow us to make judgments and decisions quickly and efficiently.

B.   Intuitive decisions allow us to make judg­ments based on examples and events that are available and immediately spring to mind.

C.   Intuitive decisions often represent information we are already holding at an unconscious level.

D.   Intuitive decisions lead us to base decisions on the first piece of information and then adjust it.

41: Which of the following describes why making decisions based on heuristics is useful?

A.   Heuristics allow us to make judgments and decisions quickly and efficiently.

B.   Heuristics often represent information we are already holding at an unconscious level.

C.   Heuristics decisions lead us to base decisions on all the information and then adjust it.

D.   Heuristics hinder us in making judg­ments based on examples and events that are availa­ble and immediately spring to mind.

42: Which of the following describes the projection bias?

A.   The tendency to seek out information that fuels or con­firms our preexisting views and to discount information that conflicts with them

B.   The tendency to overestimate our ability to predict an outcome of an event

C.   The inclination to overemphasize information held by the majority of group members while failing to consider other perspectives held by the minority

D.   The inclination to believe that other people think, feel, and act the same way we do

43: What are some of the elements of the escalation of commitment effect?

A.   Self-interest, uncertainty, and pride

B.   Hindsight, projection, and confirmation

C.   Heuristics, anchoring, and intuition

D.   Framing, randomness, and heuristics

44: What two skills do most successful organizations in media, fashion, architecture, medicine, or engineering emphasize?

A.   Creativity and reinvention

B.   Creativity and the willingness to learn

C.   Creativity and innovation

D.   Creativity and repurpose

45: Which of the following describes creativity?

A.   The creation and development of a new product or service

B.   The generation of meaningful ideas by individuals or teams

C.   The adaption of a product for use for a different purpose

D.   The creation or design of something that has not existed before

46: Creativity researcher Teresa Amabile believes that creativity is a process rather than a list of traits, and she proposes a three-component model of creativity to describe the factors necessary for an individual to be creative. Which of the following describes the domain-relevant skills and expertise component?

A.   Work methods that are dependent on particular personality characteristics, methods of thinking, and knowledge of heuristics

B.   The ability to abandon a solution that isn’t working in favor of a new one

C.   A work style consisting of long periods of concentration and focus

D.   Knowledge about the subject and the skills and talent to provide the most creative and productive responses

47: Which of the following describes Amabile’s three components of creative thinking?

A.   Expertise, motivation, and creative thinking skills

B.   Technical, flexible, and imaginative thinking

C.   Technical, procedural, and intellectual

D.   Intrinsic, extrinsic, and flexible thinking

48: Identify the three types of support for creativity.

A.   Technical, emotional and financial

B.   Social, organizational, and team

C.   Organizational, team, and individual

D.   Organizational, supervisory, and work group

49: Which of the following is the final stage of the innovation process?

A.   Produce and distribute the new product or idea.

B.   Identify any advantages and disadvantages associated with the innovation.

C.   Research how to implement the solution to ensure that it is the best option.

D.   Obtain funding and managerial approval.

50: Which of the following describes product innovation?

A.   The development of new or improved goods or services that are sold to meet customer needs

B.   The changes in beliefs and behaviors of individuals working in an organization

C.   The introduction or modification of work assignments, authority relationships, and communication and reward systems

D.   The introduction of new or improved operational and work methods.