Creativity and Problem-Solving in Leadership MCQs

Creativity and Problem-Solving in Leadership MCQs

Answer these 30+ Creativity and Problem-Solving in Leadership MCQs and see how sharp is your knowledge of Creativity and Problem-Solving in Leadership.
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1: Algorithmic problem is a problem with a well-defined set of _____ for solving.

A.   Rules

B.   Instructions

C.   Both a and b

D.   None of these

2: Biomimicry is a problem-solving technique that looks to see how nature has solved a different problem and then tries to mimic that solution.

A.   True

B.   False

3: Creative Confidence is Trust in yourself as a _____ to come up with new ideas and the courage to try them out”.

A.   Creative individual

B.   Natural ability

C.   Both a and b

D.   None of these

4: The personal _____ of generating a unique product that has value.

A.   Capacities

B.   Process

C.   Procedure

D.   All of the above

5: Elaboration is the degree of detail in a given idea as a measure of creativity.

A.   True

B.   False

6: Fluency is the total number of ideas generated as a measure of creativity.

A.   True

B.   False

7: _____ is the steps of thinking and doing that maximize creative possibilities.

A.   Product

B.   Person

C.   Press

D.   Process

8: _____ is the contextual variables that foster or inhibit creative thinking and behavior.

A.   Product

B.   Person

C.   Press

D.   Process

9: _____ is the knowledge, skills, and dispositions that support individual creative activity.

A.   Product

B.   Person

C.   Press

D.   Process

10: _____ is the qualities and criteria that distinguish a solution as creative.

A.   Product

B.   Person

C.   Press

D.   Process

11: An open-ended problem with specific formula for solution and thus needs a general set of guidelines to address.

A.   True

B.   False

12: _____ problem is an open-ended problem with no specific formula for solution and thus needs a general set of guidelines to address.

A.   Heuristics

B.   Incubation

C.   Innovation

D.   All of these

13: _____ is a purposeful stepping away from consciously focusing on the problem to allow unconscious processing and connections.

A.   Heuristics

B.   Incubation

C.   Innovation

D.   All of these

14: The collaborative process of translating creative ideas into something of value is called?

A.   Heuristics

B.   Incubation

C.   Innovation

D.   All of these

15: Narrow-Minded is the mindset of being receptive to new ideas and perspectives.

A.   True

B.   False

16: The total number of unique ideas as a measure of creativity.

A.   Fluency

B.   Elaboration

C.   Originality

D.   All of these

17: Proactive is _____ for a possible outcome.

A.   Anticipating

B.   Preparing

C.   Planning

D.   All of these

18: Problem is a challenge or difficult matter of certain outcome.

A.   True

B.   False

19: ______ can be defined as new things or methods that deliver value.

A.   Innovation

B.   Biomimicry

C.   Creativity

D.   Fluency

20: Well-traveled paths through grassy spaces on a college campus represent an example of which type of design principle?

A.   entry point

B.   desire line

C.   mimicry

D.   iteration

21: A(n) ______ is a challenge or difficult matter of uncertain outcome.

A.   issue

B.   false lead

C.   problem

D.   failed effort

22: When you are able to redefine ______, finding new problems can lead to great success and innovation.

A.   personal vision as organizational vision

B.   failure as success

C.   problems as opportunities

D.   thoughts as reality

23: In the four Ps model of creativity, the ______ should be unique and valuable.product

A.   product

B.   person

C.   press

D.   process

24: The total number of ideas generated to a specific problem is called ______.

A.   originality

B.   fluency

C.   flexibility

D.   elaboration

25: ______ is the act of copying or imitating properties of something familiar.

A.   Mimicry

B.   Iteration

C.   Desire line

D.   Elaboration

26: Generating a matrix of attributes or characteristics of potential solutions to a problem is an example of ______.

A.   a problem analysis technique

B.   convergent thinking

C.   ideation

D.   flexibility

27: Play and build techniques help emphasize the ______ approach to idea-generation.

A.   antagonistic

B.   imaginative

C.   iterative

D.   flexible

28: Generating a complex and nuanced solution to a problem is a sign of ______.

A.   originality

B.   fluency

C.   flexibility

D.   elaboration

29: Blocks are the many things that stifle your creative thinking.

A.   True

B.   False

30: It can be useful to have a mentor because they will help you _____.

A.   Get comfortable quickly

B.   Park in a better spot

C.   Take longer lunches

D.   Avoid customers

31: All of the following are parts of the second step (analyzing the solution) except __________.

A.   Gathering information about the problem

B.   Generating a variety of solutions

C.   Distinguishing fact from opinion

D.   Evaluating the cause of the problem

32: Building positive relationships with your college instructors __________.

A.   May provide you with a mentor through and after college

B.   Is a Quadrant II activity

C.   Offers an opportunity to benefit from OPB

D.   All of the above